Player class final
#include <Player.hpp>
Base classes
- class GameObject
- class VisionObject
- class DamageableObject
- class AttackerObject
Constructors, destructors, conversion operators
- Player()
Public functions
- void load(std::unique_ptr<LoaderParams> const& params) override
- void update() override
- void updateAnimation() override
- void loadAnimation() override
- void draw() const override
- auto isWantEnterDoor() const -> bool
- auto isEnteringDoor() const -> bool
- void enterDoor()