Player class final
#include <Player.hpp>

Base classes

class GameObject
class VisionObject
class DamageableObject
class AttackerObject

Constructors, destructors, conversion operators

Player()

Public functions

void load(std::unique_ptr<LoaderParams> const& params) override
void update() override
void updateAnimation() override
void loadAnimation() override
void draw() const override
auto isWantEnterDoor() const -> bool
auto isEnteringDoor() const -> bool
void enterDoor()