PhysicManager class final

Public static functions

static auto Instance() -> PhysicManager&

Constructors, destructors, conversion operators

PhysicManager(PhysicManager const&) deleted

Public functions

auto operator=(PhysicManager const&) -> PhysicManager& deleted
void init(Window*const window)
void update()
void clean()
void debugDraw() const
void createContactListener()
auto getWorld() const -> b2World*
auto createStaticBody(const b2Vec2& position, const int width, const int height, const ContactCategory category, const ContactMask mask) const -> b2Body*