Camera class final
#include <Camera.hpp>
Public static functions
Constructors, destructors, conversion operators
Public functions
- auto operator=(Camera const&) -> Camera& deleted
- void update()
- auto getPosition() const -> b2Vec2
- auto getX() const -> float
- auto getY() const -> float
- auto getZoom() const -> float
- void setTarget(GameObject*const target)
- void setPosition(const b2Vec2& position)
- void setZoom(const float zoom)