TileLayer class final
#include <TileLayer.hpp>
Base classes
- class Layer
Constructors, destructors, conversion operators
Public functions
- void update() virtual
- void render() const virtual
- void setTileData(const std::vector<int>& data)
- void setTileSize(int const tile_size)
- auto getTileData() const -> const std::vector<int>&
- auto getTileSize() const -> int
- auto getTilesetByID(int const tile_id) const -> Tileset