Bomb class final
#include <Bomb.hpp>
Base classes
- class GameObject
- class AttackerObject
Constructors, destructors, conversion operators
- Bomb()
Public functions
- void load(std::unique_ptr<LoaderParams> const& params) override
- void update() override
- void loadAnimation() override
- void updateAnimaton()
- void turnOn()
- void explode()
- auto isOn() const -> bool